isn’t Minecraft™, but I think you’ll be surprised at the functionality it already has, and by its potential for the future. For those of you who didn’t see the announcement: All of our Alpha folks will not only be able to play the main game during test times, but will also get a standalone ‘building program’ to test, break, and help expand during the next 18 months. If you saw our Live Stream announcement, you’ve heard about C.U.B.E., our Camelot Unchained Building Environment, which is another way we wanted to say thanks to our Backers. On top of that, we’ll have contests, giveaways, prizes, and other non-typical Alpha stuff, as another way to thank our Backers for their support. We will also have lots of unscheduled tests, when we need/want you folks to jump in and break stuff. And now, as disappointed as I know everyone at CSE was in announcing the delay, we are proud and happy to tell you that as of this writing, the Alpha testing phase of Camelot Unchained™ has begun! Starting tonight, we will begin regularly scheduled tests of our game. It is still less than 72 hours since we had to announce the delay. That is what you, our Backers, have come to expect from us, and always should. OTOH, we kept our promise to you by owning up to the delay, and the reason for it. It’s a shame we would have loved to make our estimated date, but well, we didn’t quite manage it. Last weekend, we had a minor setback, and we had to delay the opening of Alpha testing for this game. And now here we are, at an important crux point for our game. It seems like only yesterday our Kickstarter campaign was in full swing.
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